Made for Ludwig Jam 2021. Have fun!

Controls: 

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Keyboard: 

right/left arrow keys (d/a): rotate bar clockwise/counter-clockwise

down arrow key (s): charge power bar

space bar: activate pinball flippers

Esc: pull up menu (also exits fullscreen so i'll have to change that later lol)

Tab: reset to start of level (in case something breaks or you're just struggling)

Gamepad:

left stick: rotate bar clockwise/counter-clockwise

left face-button: charge power bar

left-trigger: activate pinball flippes

select:  reset to start of level (in case something breaks or you're just struggling)

right face-button: open menu (can't be navigated with gamepad yet sorry)

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to reset your level progress select 'delete save' from the 'quit' section of the menu. doing this will NOT delete your best time, it is just a temporary workaround because atm the game autoloads saved level progress, which depending on the circumstance you may not want

StatusReleased
PlatformsWindows, HTML5
Authorijjware
GenrePlatformer
Made withGodot
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard

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SBSv 1.3.6 win.zip 50 MB
SBSv1.3.5 win.zip 50 MB

Development log

Comments

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(3 edits)

Hey so when I originally uploaded this game there was a bug in my code that tied charge and rotation speed to framerate, meaning your game played differently depending on how many frames it was running at. I have patched the bug, but I now have no way of knowing what people's play experiences were like. So if you feel like it make a comment on the controls! too finnicky? not finnicky enough? let me know!

Edit: there are now options in the menu to change the charge/rotation speed! if you want to change it, go to 'controls' in the menu and click on the button under 'bar speed'. Let me know what speed you prefer!